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Per response, per minute, per token, per player or a monthly plan? How AI NPC and voice platforms charge in 2026, and what each model means for your game's costs.

How AI NPC Platforms Charge - Pricing Models Compared

ComparisonAI NPCPricing

The sticker price of an AI NPC platform tells you very little. What matters is what is being counted, because that decides what happens to your bill when players actually start talking.

Here is how the main tools charge as of October 2026, and what each model means for a game.

The five pricing models

ModelWho uses itWhat is countedWhat grows your bill
Per responseConvaiEach character reply, with monthly quotas and user and concurrency capsChatty players, more NPCs, more concurrent users
Per minuteElevenLabs Agents, Charisma.aiConversation minutes, with LLM costs on top for ElevenLabsLong conversations
Per tokenOpenAI Realtime, InworldAudio and text tokens, TTS characters, STT hoursEvery second of audio in and out
Player paysPlayer2Each player's own credits and subscription tierNothing for you, but players hit limits
Monthly plan with creditsNeocortexCredits included in a monthly planMoving up a plan as you grow

What each model means in practice

Per response. Easy to understand, but quotas and caps matter more than the price. With Convai, concurrency is set per API key, and on a limit of 1 only one user can talk to any NPC at a time. Unused quota does not roll over.

Per minute. Fair for short voice interactions, painful for games where players hang out and chat. ElevenLabs Agents bills per conversation minute and passes LLM costs through on top.

Per token. The most granular and the hardest to predict. OpenAI does not publish a per-minute rate for its realtime models, so you have to measure your own usage to know what a conversation costs.

Player pays. Player2 costs the developer nothing, but every player needs a Player2 account, and when their credits run out your NPCs stop answering.

Monthly plan. Predictable. You know your maximum spend before launch and choose when to upgrade.

How Neocortex charges

  • A free plan to build and try characters.
  • Paid plans from €9 a month, with commercial use from the Pro plan.
  • Monthly credits included in every plan.
  • Free testing: talking to your characters in the browser editor does not use credits, on any plan.
  • Usage gating tools in the Unity SDK, so you can meter how much each player uses.
  • Custom plans for studios that need unlimited usage or self-hosting.

You can also prototype with open models running locally through Ollama in Unity, which costs nothing per message.

Questions to ask any vendor

  1. What exactly counts as one unit: a reply, a minute, a token, a player?
  2. Are there caps on concurrent users or monthly active users?
  3. Does unused usage roll over?
  4. Is testing during development billed?
  5. What happens when a quota runs out mid-session?
  6. Can you run locally or self-host if costs get out of hand?

Start for free

Pricing details were last checked in October 2026 and change often. Always confirm on each vendor's pricing page.

Written by

Sercan Altundas

Date

Oct 17, 2026

Read time

5 min