
Resemble AI Alternative for Game Voices
Resemble AI was an early name in voice cloning for games, and it open-sourced a Unity plugin back in 2020.
In August 2026, Resemble announced it was going all-in on deepfake detection. In its own words, it is "supporting our existing customers but not taking new ones" for voice, and it will not produce new voice models for commercial sale. Its pricing page now lists detection products only, and its Unity and Unreal integration pages are gone.
If you were planning to use Resemble for game voices, you need another option.
What game teams used Resemble for
- Voice cloning to create a consistent voice for a character.
- Text-to-speech for generated or dynamic lines.
- Engine integration to play those lines in Unity or Unreal.
Resemble AI vs Neocortex
| Resemble AI (2026) | Neocortex | |
|---|---|---|
| New voice customers | Not accepted | Free plan, sign up any time |
| Voice cloning | Existing customers only | From a 10-second sample |
| Voice design | No | Generate voices from a text description |
| Speaking characters | No | Full AI characters with voice in and voice out |
| Unity | Integration pages removed | Unity SDK with voice samples |
| Other engines | No | Unreal, Godot (beta), Web API |
Why game teams choose Neocortex
Voice cloning and voice design. Clone a voice from a recording of ten seconds or more that you have the rights to, or describe a voice and choose from generated options.
Characters, not just audio files. Give each voice a personality, knowledge and actions in the visual editor, and let players talk to the character out loud.
Streamed in your engine. Replies stream as they are generated, so speech starts quickly, and microphone input works in Unity WebGL builds too.
Commercial use included on the Pro plan and above.
Get started
Resemble AI details were last checked in October 2026.
Written by
Sercan Altundas
Date
Oct 17, 2026
Read time
3 min






