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Resemble AI has shifted to deepfake detection and no longer takes new voice customers. Here is how to get voice cloning and speaking AI characters for your game with Neocortex.

Resemble AI Alternative for Game Voices

ComparisonAI VoiceUnity

Resemble AI was an early name in voice cloning for games, and it open-sourced a Unity plugin back in 2020.

In August 2026, Resemble announced it was going all-in on deepfake detection. In its own words, it is "supporting our existing customers but not taking new ones" for voice, and it will not produce new voice models for commercial sale. Its pricing page now lists detection products only, and its Unity and Unreal integration pages are gone.

If you were planning to use Resemble for game voices, you need another option.

What game teams used Resemble for

  • Voice cloning to create a consistent voice for a character.
  • Text-to-speech for generated or dynamic lines.
  • Engine integration to play those lines in Unity or Unreal.

Resemble AI vs Neocortex

Resemble AI (2026)Neocortex
New voice customersNot acceptedFree plan, sign up any time
Voice cloningExisting customers onlyFrom a 10-second sample
Voice designNoGenerate voices from a text description
Speaking charactersNoFull AI characters with voice in and voice out
UnityIntegration pages removedUnity SDK with voice samples
Other enginesNoUnreal, Godot (beta), Web API

Why game teams choose Neocortex

Voice cloning and voice design. Clone a voice from a recording of ten seconds or more that you have the rights to, or describe a voice and choose from generated options.

Characters, not just audio files. Give each voice a personality, knowledge and actions in the visual editor, and let players talk to the character out loud.

Streamed in your engine. Replies stream as they are generated, so speech starts quickly, and microphone input works in Unity WebGL builds too.

Commercial use included on the Pro plan and above.

Get started

Resemble AI details were last checked in October 2026.

Written by

Sercan Altundas

Date

Oct 17, 2026

Read time

3 min