Neocortex Logo
Replica shut down, Coqui is gone, Resemble stopped taking voice customers and Hume is sunsetting its TTS. Here is where game developers get AI character voices in 2026.

AI Voice Tools for Game Characters in 2026

ComparisonAI Voice

AI voice for games has had a rough couple of years. Several of the companies developers relied on have shut down or walked away from voice entirely.

Here is where things stand as of October 2026, and what to use now.

What happened to the voice tools you remember

ToolWhat happened
Replica StudiosShut down June 30, 2025; unexported audio was lost
CoquiCompany closed in early 2024; XTTS weights remain non-commercial
Resemble AIPivoted to deepfake detection in August 2026; no new voice customers
Hume AISunsetting its TTS and EVI APIs on November 13, 2026
InworldStill sells strong TTS, but retired its character tools

Two kinds of voice tool

Voice-over generators turn a script into audio files. They are right for cutscenes, barks and narration: anything written in advance.

Speaking characters listen to the player and answer out loud in real time. They need speech-to-text, a character that decides what to say, and streamed text-to-speech, all with low latency.

Options in 2026

ToolVoice-overSpeaking charactersCloningEngine SDK
NeocortexVia TTS APIYes, full charactersYes, plus voice designUnity, Unreal, Godot (beta)
ElevenLabsYes, excellentVoice agents, not game charactersYesNo Unity SDK
Inworld TTSYesBuild it yourself on RuntimeYesRuntime SDKs
OpenAI and Gemini voicesYesBuild it yourselfNoNo official Unity SDK
Open models (Chatterbox, Coqui forks)Yes, self-hostedBuild it yourselfYesNo, and check each licence

Lessons from the shutdowns

  • Export everything. Keep your generated audio and voice samples in your own storage.
  • Check the licence. Some open models allow only non-commercial use.
  • Prefer platforms with an exit. Self-hosting or local options reduce the risk of losing your pipeline.

Why game teams choose Neocortex for character voices

Voice cloning and voice design. Clone from a 10-second sample you have the rights to, or describe a voice and choose from generated options.

Characters, not just audio. Each voice belongs to a character with a personality, knowledge and actions, and players can speak to it.

Streamed in your engine. Replies start fast, including in Unity WebGL builds.

Commercial use on the Pro plan and above, and self-hosting for studios that need it.

Tool details were last checked in October 2026.

Written by

Sercan Altundas

Date

Oct 17, 2026

Read time

5 min